Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's adventure.

We followed vault-dweller Lucy, attempting to do the right thing and discovering that the ruined world made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his organization's dogma and creates a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the radioactive wastes.

Building Anticipation for the Second Season

The debut season's ending unveiled a major secret about those responsible for the nuclear war that sealed a population in bomb-proof bunkers for centuries. It also posed numerous mysteries unanswered for the upcoming chapter – and, on this occasion, hopes are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the reception to the show, so now people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its makers prioritized physical models and sets were built, reflecting the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an adaptation, particularly of a interactive medium, is to appear as if it’s authentic.”

Indeed, virtually each creature you see on-screen is practical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by talented film-makers who are also dedicated players, alongside the original creators behind the source material. This mutual respect for the lore is clear in the final product.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This format will allow for a new viewing experience, something the showrunners themselves are excited to observe.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Brent Johnson
Brent Johnson

A creative writer and photographer passionate about capturing the beauty in everyday moments.